studying Game Design at MD.H Düsseldorf
3D Tech Art Intern at Ground Studios
Rigger for Squared Media
Combining my skills in Blender, Substance Painter, Unreal Engine 5 and more to bring Genesis Mars to life!
I was responsible for making 3D assets for Highway Police Simulator
My main responsibility is making and editing rigs for minecraft style characters. I also made a few spaceships and some misc 3D work.
I made a SpaceStation for an unreal engine project in the style of DeepRockGalactic