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Chappie

This is probably one of my most complex model yet, with about 40 to 50 Hours of Work poured into it. I have almost exclusively made Game Assets for my portfolio, so i thought it was time to make something more in the direction of movie VFX and really polish it. My focus here were not the shapes or making a particularely beautiful design, but to have proper SubD ready topology and fit the concept Art. Speaking of Concept, the Chappie Breakdown by Image Engine on Youtube, aswell as the Chappie Bust by John Olofinskiy provided tons of great reference material to work with. All in all i am very happy with the outcome and might make the rest of the body at some point in the future.